| Just a Game |
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Werkstätte: Druckgrafik
Throughout history, war has been an omnipresent aspect of human civilization. In fact, there has not been a year on record without conflict erupting in some corner of the globe. As a result, atrocities may vary, but the suffering they cause remains constant. Wars arise from a multitude of sources—territorial disputes, competing beliefs, and deeply ingrained prejudices—yet the resultant pain is universally felt.
This paper aims to explore the role of art as an act of protest against war, particularly through the lens of childhood and gamification. Childhood represents a common denominator in the human experience—a phase of life predating the biases we accumulate that often lead to conflicts. However, children also remain among the greatest victims in war zones throughout history. Thus, this paper will focus on childhood as an essential perspective for this topic.
Mapping a journey of how children are exposed to toys and games that embody violence, to how the integration of gaming aesthetics in modern military warfare not only masks the moral weight of conflict but actively trains a generation to view human suffering as merely a high-score opportunity.